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		<title>Angonik: /* Velocity Versus Speed */</title>
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		<updated>2012-06-05T21:07:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Velocity Versus Speed&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Kreshnik Angoni&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Kinematics is that part of physics that studies the movement itself without paying attention to the reason why it happens. Simply put, it uses one set of physical quantities (&amp;lt;math&amp;gt;x, y, z&amp;lt;/math&amp;gt; coordinates, velocity and acceleration) to describe how the movement happens without use of forces that cause it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dynamics&amp;#039;&amp;#039;&amp;#039; uses the forces to explain why the movement happens. &amp;#039;&amp;#039;&amp;#039;Static&amp;#039;&amp;#039;&amp;#039; uses “the forces” to explain why the object is at rest.  In general, the Static is studied in the frame of Dynamics.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ONE DIMENSIONAL KINEMATICS==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
One may distinguish three basic ways of motion: &amp;#039;&amp;#039;&amp;#039;translation&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;rotation&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;vibration&amp;#039;&amp;#039;&amp;#039;. Note that in translation and rotation there is no deformation; the object shape and dimensions remain the same. In a vibration motion the object suffers periodic changes in one dimensions or its whole shape.&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Translation:&amp;#039;&amp;#039;&amp;#039; All points in the object move in the same way. For each point of the object, the final position can be found by using the same displacement vector (fig.1).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_1.png|thumb|none|upright=3.0|The same displacement vector &amp;lt;math&amp;gt;\overrightarrow{D_1}&amp;lt;/math&amp;gt; shifts each object point from position (0) to position (1).&amp;lt;br&amp;gt;The same displacement vector &amp;lt;math&amp;gt;\overrightarrow{D_2}&amp;lt;/math&amp;gt; shifts each object point from position (1) to position (2).]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rotation:&amp;#039;&amp;#039;&amp;#039; The object changes orientation in space. Each object point has a different displacement vector. Even if a rotation is followed by a translation the displacement vectors are different (fig 2.b).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_2.png|thumb|none|upright=4.5|Figure 2.a: Only rotation.&amp;lt;br&amp;gt;Figure 2.b: Rotation followed by a translation or vice-versa.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vibration:&amp;#039;&amp;#039;&amp;#039; A periodic change of one dimension or the whole shape.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_3.png|thumb|none|upright=5.0|In figure 3.a, the system (spring plus body) changes only one dimension in a periodic way.&amp;lt;br&amp;gt;In figure 3.b, the system (an elastic ball) changes shape (three-dimensions).]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Often, in the real life, the three types of movement combine together. We study them separately, by building a physical model for each of them. In this chapter we will deal only with movement along a fixed direction in space (one dimension, 1-D translation).&lt;br /&gt;
&lt;br /&gt;
As mentioned above, in a translation, all object points have the same displacement vector. This simplifies greatly our work; “We study the movement of just one point in the object and the results apply over the object as a whole”. So, one uses &amp;#039;&amp;#039;&amp;#039;a particle motion&amp;#039;&amp;#039;&amp;#039; as a model for the object motion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Displacement Versus the Traveled Distance===&lt;br /&gt;
&lt;br /&gt;
Consider an object (plane, car..) moving along a straight line. We model this motion by a particle in motion along a straight line. To define the position of this particle, we need only one axis. So, we select:&lt;br /&gt;
&lt;br /&gt;
# Frame origin O&lt;br /&gt;
# Positive direction&lt;br /&gt;
# Length unit &amp;quot;m&amp;quot;&lt;br /&gt;
# Time unit &amp;quot;sec&amp;quot;&lt;br /&gt;
# t=0 at initial location&lt;br /&gt;
&lt;br /&gt;
Figure 4 presents the 1-D motion of an object. The particle in the model starts its motion at time &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; = 0sec and at position &amp;lt;math&amp;gt;X_I&amp;lt;/math&amp;gt; = +1m. It moves 4m right, turns and stops at &amp;lt;math&amp;gt;X_F&amp;lt;/math&amp;gt; = -3m. The motion lasts for 2sec. &lt;br /&gt;
We define the particle &amp;#039;&amp;#039;&amp;#039;displacement&amp;#039;&amp;#039;&amp;#039; as &amp;lt;math&amp;gt;\Delta x = X_F - X_I&amp;lt;/math&amp;gt; where &amp;lt;math&amp;gt;X_F&amp;lt;/math&amp;gt; is the &amp;#039;&amp;#039;&amp;#039;final&amp;#039;&amp;#039;&amp;#039; location and &amp;lt;math&amp;gt;X_I&amp;lt;/math&amp;gt; is the &amp;#039;&amp;#039;&amp;#039;initial&amp;#039;&amp;#039;&amp;#039; location. Note that if &amp;lt;math&amp;gt;\Delta x &amp;gt; 0&amp;lt;/math&amp;gt; the particle is shifted along &amp;lt;math&amp;gt;Ox&amp;lt;/math&amp;gt; direction and if &amp;lt;math&amp;gt;\Delta x &amp;lt; 0&amp;lt;/math&amp;gt; it is shifted in opposite direction to &amp;lt;math&amp;gt;Ox&amp;lt;/math&amp;gt; axis &amp;lt;math&amp;gt;(-Ox)&amp;lt;/math&amp;gt;. &amp;lt;u&amp;gt;Remember:&amp;lt;/u&amp;gt; The displacement is not the same as the &amp;#039;&amp;#039;&amp;#039;travelled distance&amp;#039;&amp;#039;&amp;#039; which is always positive. In the case of figure 4, the travelled distance is 4 + 8 = 12m while the  displacement is &amp;lt;math&amp;gt;\Delta x&amp;lt;/math&amp;gt; = (-3) - (1) = -4m.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_4.png|thumb|none|upright=4.5|1-D motion of an object.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Velocity Versus Speed===&lt;br /&gt;
&lt;br /&gt;
How fast is the particle moving? In everyday vocabulary one uses the &amp;#039;&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;&amp;#039; (positive scalar) to answer this question in the case of cars, planes etc. If one does not have specific information about the way the particle is moving in particular portions of its path, one has to refer to the &amp;#039;&amp;#039;&amp;#039;average speed&amp;#039;&amp;#039;&amp;#039; along the path:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;average speed = traveled distance / time interval&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The average speed along the path is always a positive scalar.&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Example: In the upper mentioned example of 1-D motion, one would find:  average speed = 12m / 2sec = 6m/sec.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In physics, one uses the velocity (&amp;#039;&amp;#039;vector&amp;#039;&amp;#039;) to describe the way a particle is moving. For 1D motion along Ox one starts by defining the &amp;#039;&amp;#039;&amp;#039;average velocity&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;math&amp;gt;&lt;br /&gt;
     \upsilon_{Av} = \frac{\Delta x}{\Delta t}&lt;br /&gt;
  &amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the velocity may be &amp;#039;&amp;#039;&amp;#039;negative&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;positive&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Example: In the 1-D motion example, Vav = -4m / 2sec = -2m/sec, which is different from the average speed (6m/sec).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Remember&amp;#039;&amp;#039;&amp;#039;: Although the speed and velocity have the same units (m/s in SI) they are very different.&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: The displacement and the velocity are both &amp;#039;&amp;#039;&amp;#039;positive&amp;#039;&amp;#039;&amp;#039; when the particle moves along &amp;lt;math&amp;gt;Ox&amp;lt;/math&amp;gt; direction.&lt;br /&gt;
When the particle moves along opposite direction &amp;lt;math&amp;gt;(-Ox)&amp;lt;/math&amp;gt;, they are both &amp;#039;&amp;#039;&amp;#039;negative&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very often one uses the graph &amp;lt;math&amp;gt;x = x(t)&amp;lt;/math&amp;gt; to present the history of a particle motion. The figures 5 &amp;amp; 6 present two such graphs. The &amp;#039;&amp;#039;&amp;#039;average velocity&amp;#039;&amp;#039;&amp;#039; is calculated easily from the slope at these graphs. In the graph of figure 5, it does not depend on initial moment or the length of time interval. The motion follows all time with the same velocity.  In the graph of fig. 6, we see that average velocity increases for smaller time interval (&amp;lt;math&amp;gt;\Delta x&amp;lt;/math&amp;gt; ~ equal, &amp;lt;math&amp;gt;\Delta t&amp;lt;/math&amp;gt; smaller). So, &amp;lt;math&amp;gt;\upsilon_{Av}&amp;lt;/math&amp;gt; &amp;lt;u&amp;gt;does not offer good information for all situations.&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_5&amp;amp;6.png|thumb|none|upright=5.0|Figure 5: The particle moves at a constant velocity.&amp;lt;br&amp;gt;Figure 6: The particle moves at a changing velocity.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Instantaneous Velocity===&lt;br /&gt;
&lt;br /&gt;
A simple observation of figure 7 shows that for the right information about the particle velocity at point P, one must refer to the smallest time interval counted from the moment when the particle is at point P.&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_7.png|thumb|none|upright=2.5|For the smallest time interval, the slope (average velocity) fits the curve more accurately.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In fact, one may see that the best estimation about the velocity close to point P location is the limiting value of average velocity when the time interval goes to zero. This is the definition of &amp;#039;&amp;#039;&amp;#039;instantaneous velocity&amp;#039;&amp;#039;&amp;#039; at point P:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;math&amp;gt;&lt;br /&gt;
     {\upsilon_x^P} = lim_{\Delta t \rightarrow 0} {\Delta x \over \Delta t} \mid_{t_P} = {dx \over dt} \mid^P&lt;br /&gt;
  &amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;: As this derivative is equal to the slope of curve tangent at point P, one may find the velocity straight from the graph &amp;lt;math&amp;gt;x = x(t)&amp;lt;/math&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The graph in figure 8 presents a motion along &amp;lt;math&amp;gt;Ox&amp;lt;/math&amp;gt; axis:&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_8.png|thumb|none|upright=3.5|&lt;br /&gt;
Point A: &amp;lt;math&amp;gt;\upsilon_x &amp;gt; 0&amp;lt;/math&amp;gt;; Motion along &amp;lt;math&amp;gt;+Ox&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Point B: &amp;lt;math&amp;gt;\upsilon_x &amp;gt; 0&amp;lt;/math&amp;gt; (larger); Faster motion along &amp;lt;math&amp;gt;+Ox&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Point C: &amp;lt;math&amp;gt;\upsilon_x = 0&amp;lt;/math&amp;gt;; Instantaneous rest, turn back point&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Point D: &amp;lt;math&amp;gt;\upsilon_x &amp;lt; 0&amp;lt;/math&amp;gt;; Motion along &amp;lt;math&amp;gt;-Ox&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Point E: &amp;lt;math&amp;gt;\upsilon_x &amp;lt; 0&amp;lt;/math&amp;gt; (smaller); Slower motion along &amp;lt;math&amp;gt;-Ox&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Point F: &amp;lt;math&amp;gt;\upsilon_x = 0&amp;lt;/math&amp;gt;; Long rest before turning back along &amp;lt;math&amp;gt;+Ox&amp;lt;/math&amp;gt;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Acceleration===&lt;br /&gt;
&lt;br /&gt;
In the popular vocabulary the word “acceleration” means &amp;quot;speed increase&amp;quot;. In physics, it means simply a &amp;#039;&amp;#039;&amp;#039;change of velocity vector&amp;#039;&amp;#039;&amp;#039; (magnitude, direction or magnitude &amp;amp; direction simultaneously). Knowing the relation &amp;lt;math&amp;gt;x = x(t)&amp;lt;/math&amp;gt; for the motion of a particle, one may build the graph of instantaneous velocity versus time. If it is a straight line, the average acceleration is a constant and is sufficient for the velocity change description. However, such graphs may have different curved parts and one uses &amp;#039;&amp;#039;&amp;#039;instantaneous acceleration&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_9.png|thumb|none|upright=2.5|]]&lt;br /&gt;
&lt;br /&gt;
So, if the average acceleration is defined as&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;average acceleration = change of velocity / time interval&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
the instantaneous acceleration at point D is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
  &amp;lt;math&amp;gt;&lt;br /&gt;
     {a_x^D} = lim_{\Delta t \rightarrow 0} {\Delta \upsilon_x \over \Delta t} \mid_{t_D} = {d\upsilon_x \over dt} \mid^D&lt;br /&gt;
  &amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The acceleration at any point D on the graph &amp;lt;math&amp;gt;\upsilon = \upsilon(t)&amp;lt;/math&amp;gt; is equal to the graph &amp;#039;&amp;#039;&amp;#039;slope&amp;#039;&amp;#039;&amp;#039; at that point. The acceleration may be &amp;#039;&amp;#039;&amp;#039;positive&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;negative&amp;#039;&amp;#039;&amp;#039;. It is important to mention that the acceleration sign alone is &amp;lt;u&amp;gt;not sufficient to understand whether the particle is speeding up or slowing down&amp;lt;/u&amp;gt;. To get this information, one must compare the &amp;lt;math&amp;gt;a_x&amp;lt;/math&amp;gt; sign to the &amp;lt;math&amp;gt;\upsilon_x&amp;lt;/math&amp;gt; sign. The following table describes all four possible situations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot; style=&amp;quot;margin-left: 3em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &amp;lt;math&amp;gt;\upsilon_x&amp;lt;/math&amp;gt; is POSITIVE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &amp;lt;math&amp;gt;\upsilon_x&amp;lt;/math&amp;gt; is NEGATIVE&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &amp;lt;math&amp;gt;a_x&amp;lt;/math&amp;gt; is POSITIVE&lt;br /&gt;
| Velocity and acceleration have the &amp;#039;&amp;#039;&amp;#039;same sign&amp;#039;&amp;#039;&amp;#039; so the body is &amp;#039;&amp;#039;&amp;#039;speeding up&amp;#039;&amp;#039;&amp;#039;. Velocity is &amp;#039;&amp;#039;&amp;#039;positive&amp;#039;&amp;#039;&amp;#039; which means the motion is along &amp;lt;math&amp;gt;Ox&amp;lt;/math&amp;gt;.&lt;br /&gt;
| Velocity and acceleration have &amp;#039;&amp;#039;&amp;#039;opposite signs&amp;#039;&amp;#039;&amp;#039; so the body is &amp;#039;&amp;#039;&amp;#039;slowing down&amp;#039;&amp;#039;&amp;#039;. Velocity is &amp;#039;&amp;#039;&amp;#039;negative&amp;#039;&amp;#039;&amp;#039; which means the motion is along &amp;lt;math&amp;gt;-Ox&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &amp;lt;math&amp;gt;a_x&amp;lt;/math&amp;gt; is NEGATIVE&lt;br /&gt;
| Velocity and acceleration have &amp;#039;&amp;#039;&amp;#039;opposite signs&amp;#039;&amp;#039;&amp;#039; so the body is &amp;#039;&amp;#039;&amp;#039;slowing down&amp;#039;&amp;#039;&amp;#039;. Velocity is &amp;#039;&amp;#039;&amp;#039;positive&amp;#039;&amp;#039;&amp;#039; which means the motion is along &amp;lt;math&amp;gt;Ox&amp;lt;/math&amp;gt;.&lt;br /&gt;
| Velocity and acceleration have the &amp;#039;&amp;#039;&amp;#039;same sign&amp;#039;&amp;#039;&amp;#039; so the body is &amp;#039;&amp;#039;&amp;#039;speeding up&amp;#039;&amp;#039;&amp;#039;. Velocity is &amp;#039;&amp;#039;&amp;#039;negative&amp;#039;&amp;#039;&amp;#039; which means the motion is along &amp;lt;math&amp;gt;-Ox&amp;lt;/math&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Remember&amp;#039;&amp;#039;&amp;#039;: The direction of motion is always shown by the sign of velocity.&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get a better meaning of this, let&amp;#039;s consider the &amp;lt;math&amp;gt;\upsilon&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; graphs in figure 10:&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_10.png|thumb|left|upright=3.0|]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;-point:&amp;lt;/u&amp;gt; &amp;lt;math&amp;gt;\upsilon &amp;lt; 0&amp;lt;/math&amp;gt;; motion along &amp;lt;math&amp;gt;-Ox&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since &amp;lt;math&amp;gt;a &amp;gt; 0&amp;lt;/math&amp;gt; (opposite sign), there is &amp;quot;slowing down&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Between &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;:&amp;lt;/u&amp;gt; &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt; = max, (slope on &amp;lt;math&amp;gt;\upsilon&amp;lt;/math&amp;gt;) = max; there is &amp;quot;slowing down&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
     &lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;-point:&amp;lt;/u&amp;gt; &amp;lt;math&amp;gt;\upsilon = 0&amp;lt;/math&amp;gt;, but &amp;lt;math&amp;gt;a \neq 0&amp;lt;/math&amp;gt;; this means &amp;#039;&amp;#039;&amp;#039;instantaneous rest&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Since &amp;lt;math&amp;gt;a &amp;gt; 0&amp;lt;/math&amp;gt;, ready to move along &amp;lt;math&amp;gt;+Ox&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Between &amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;:&amp;lt;/u&amp;gt; &amp;lt;math&amp;gt;\upsilon &amp;gt; 0&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;a &amp;gt; 0&amp;lt;/math&amp;gt;; motion along &amp;lt;math&amp;gt;+Ox&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;-point:&amp;lt;/u&amp;gt; max acceleration&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Between &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;:&amp;lt;/u&amp;gt; &amp;lt;math&amp;gt;\upsilon &amp;gt; 0&amp;lt;/math&amp;gt;; motion along &amp;lt;math&amp;gt;+Ox&amp;lt;/math&amp;gt;&lt;br /&gt;
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Since &amp;lt;math&amp;gt;a &amp;gt; 0&amp;lt;/math&amp;gt; but decreasing, slight &amp;lt;math&amp;gt;\upsilon&amp;lt;/math&amp;gt; increase&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;-point:&amp;lt;/u&amp;gt; zero acceleration; &amp;#039;&amp;#039;&amp;#039;instantaneous constant velocity&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Between &amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;J&amp;#039;&amp;#039;&amp;#039;:&amp;lt;/u&amp;gt; &amp;lt;math&amp;gt;\upsilon &amp;gt; 0&amp;lt;/math&amp;gt;; motion along &amp;lt;math&amp;gt;+Ox&amp;lt;/math&amp;gt;&lt;br /&gt;
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Since &amp;lt;math&amp;gt;a &amp;lt; 0&amp;lt;/math&amp;gt;, there is &amp;quot;slowing  down&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Between &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039; &amp;amp; &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;:&amp;lt;/u&amp;gt; greater &amp;quot;slowing down&amp;quot; effect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Beyond &amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;-point:&amp;lt;/u&amp;gt; the stopping effect decreases until it becomes zero at point &amp;#039;&amp;#039;&amp;#039;J&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;constant velocity&amp;#039;&amp;#039;&amp;#039;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;: In real life the velocity cannot change instantaneously. This means that the acceleration has always a finite value (no infinite). At this level, we will study only motions with constant acceleration. To describe a 1-D motion with constant acceleration only &amp;quot;&amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;\upsilon&amp;lt;/math&amp;gt;, and &amp;lt;math&amp;gt;a&amp;lt;/math&amp;gt;&amp;quot; parameters are needed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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A simple way to distinguish an accelerated motion (&amp;lt;math&amp;gt;a \neq 0&amp;lt;/math&amp;gt;) from one with constant velocity (&amp;lt;math&amp;gt;a = 0&amp;lt;/math&amp;gt;): Fix an interval of time (say 1sec) and measure the travelled distance for several successive intervals of 1 second. If the distances are equal, there is a motion with &amp;#039;&amp;#039;&amp;#039;constant velocity&amp;#039;&amp;#039;&amp;#039; (fig 11.a). If the successive distances increase (or decrease) by the same quantity, there is a motion with &amp;#039;&amp;#039;&amp;#039;constant acceleration&amp;#039;&amp;#039;&amp;#039; (fig 11.b). If the successive distances change differently, there is a change of acceleration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image: Basic Concepts_KIN_11.png|thumb|none|upright=5.5|]]&lt;/div&gt;</summary>
		<author><name>Angonik</name></author>
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