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		<title>Nuzhat at 21:15, 29 August 2017</title>
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		<updated>2017-08-29T21:15:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Workshop on Vectors===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Wissam Chaya&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Overview of Vectors====&lt;br /&gt;
&lt;br /&gt;
1 - For a start, An overview about vectors:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.physics.uoguelph.ca/tutorials/vectors/vectors.html&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What is the difference between &amp;lt;math&amp;gt;\vec{A}&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;-\vec{A}&amp;lt;/math&amp;gt;? &amp;lt;br&amp;gt;How do we perform vector subtraction of &amp;lt;math&amp;gt;\vec{A}- \vec{B}&amp;lt;/math&amp;gt;?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Applications of Vectors====&lt;br /&gt;
&lt;br /&gt;
For each of the following application, draw a diagram and show vectors acting on the object. Define these vectors and answer the questions related when applicable. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/plane.cfm Plane and the Wind] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/rb.cfm The River Boat] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/bds.cfm Parabolic Motion of projectile] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/mzng.html Throw at the Monkey in a Gravity Free environment] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/mzs.html Throw at the Monkey at a slow speed with Gravity on] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/hlp.html Horizontally Launched Projectiles]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::What are the initial v&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt; and v&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; speeds? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::What are the final v&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt; and v&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; speed (when it hits the ground)? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/nhlp.html Non-Horizontally Lauched Projectile] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::What are the initial v&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt; and v&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; speeds? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::What are the v&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt; and v&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; at the peak? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::What are the final v&amp;lt;sub&amp;gt;x&amp;lt;/sub&amp;gt; and v&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; speeds (when it hits the ground)? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/mr.html Maximum Range] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::At what angle is the maximum range can be obtained? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/pap.html The Plane and the package]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Why does the package fall just underneath the moving plane? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.physicsclassroom.com/mmedia/vectors/tb.html The Truck and the Ball]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Why does the fall back on the moving truck? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::If you were sitting on the truck, how would you see the path of the ball:  As a projectile or as a vertical up/down path? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 •	[http://www.widro.com/throwpaper.html Throw paper !]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Can you throw the paper in the basket?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
::Play ! Consider the wind direction and speed as well as the velocity direction of your thrown paper. &amp;lt;br&amp;gt;Can you score? how many? &amp;lt;br&amp;gt;Finally draw a diagram of all vectors involved in this game! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==== Drawing Vectors and Obtaining sum====&lt;br /&gt;
 http://surendranath.org/Applets/Math/VectorAddition/VectorAdditionApplet.html&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Write down the results that you obtained: &lt;br /&gt;
&amp;lt;math&amp;gt;\vec{A}&amp;lt;/math&amp;gt;=? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ax, Ay ?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;math&amp;gt;\vec{B}&amp;lt;/math&amp;gt;=? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bx, By ? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;\vec{A}+\vec{B}&amp;lt;/math&amp;gt;=?&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Sx, Sy? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::Add the components of &amp;lt;math&amp;gt;\vec{A}&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;\vec{B}&amp;lt;/math&amp;gt; and compare with &amp;lt;math&amp;gt;\vec{A}+\vec{B}&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sum of vectors (by components)====&lt;br /&gt;
&lt;br /&gt;
 http://www.ies.co.jp/math/java/vector/vsum/vsum.html&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set &amp;lt;math&amp;gt;\vec{OA}&amp;lt;/math&amp;gt; as(4.0 , 2.0) and &amp;lt;math&amp;gt;\vec{OB}&amp;lt;/math&amp;gt; as(2.0, 5.0) and click Sum. &amp;lt;br&amp;gt;What is &amp;lt;math&amp;gt;\vec{OA}+\vec{OB}&amp;lt;/math&amp;gt;=?. Verify that by adding the components.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====Adding and subtacting vectors====&lt;br /&gt;
&lt;br /&gt;
 http://www.frontiernet.net/~imaging/vector_calculator.html&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Set vector &amp;lt;math&amp;gt;\vec{A}&amp;lt;/math&amp;gt;(5,11) and &amp;lt;math&amp;gt;\vec{B}&amp;lt;/math&amp;gt;(12, 10). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Calculate &amp;lt;math&amp;gt;\vec{A}+\vec{B}&amp;lt;/math&amp;gt; and then verify your calculation with the graphical Calculator. Then &amp;#039;Undo&amp;#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Calculate &amp;lt;math&amp;gt;\vec{B}+\vec{A}&amp;lt;/math&amp;gt; and then verify your calculation with the graphical Calculator. What do you notice? Then &amp;#039;Undo&amp;#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Calculate &amp;lt;math&amp;gt;\vec{A}-\vec{B}&amp;lt;/math&amp;gt; and then verify your calculation with the graphical calculator. Then &amp;#039;Undo&amp;#039;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Calculate &amp;lt;math&amp;gt;\vec{B}-\vec{A}&amp;lt;/math&amp;gt; and then verify your calculations with the graphical calculator. What do you notice? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Viewing 3D vectors====&lt;br /&gt;
&lt;br /&gt;
 [http://www.univie.ac.at/future.media/moe/galerie/vect1/vect1.html#vkenn 3D Vectors]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--====Dot product====&lt;br /&gt;
&lt;br /&gt;
 [http://www.ies.co.jp/math/java/vector/naiseki_e/naiseki_e.html dot Produc]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Cross product====&lt;br /&gt;
&lt;br /&gt;
 http://www.upscale.utoronto.ca/GeneralInterest/Harrison/Flash/Vectors/CrossProduct/CrossProduct.swf &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Math &amp;amp; physics puzzles====&lt;br /&gt;
&lt;br /&gt;
 [http://www.sci.sdsu.edu/mathtutor/demos.html Puzzles!!]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relative Motion===&lt;br /&gt;
&amp;#039;&amp;#039;Helena Dedic&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
 [http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=140  Relative Motion]&lt;br /&gt;
&lt;br /&gt;
===More on Vectors===&lt;br /&gt;
&lt;br /&gt;
*[[Theory]]&lt;br /&gt;
&lt;br /&gt;
*[[Exercises on Vectors]]&lt;br /&gt;
&lt;br /&gt;
===More Links===&lt;br /&gt;
&lt;br /&gt;
http://phet.colorado.edu/en/simulation/vector-addition&lt;/div&gt;</summary>
		<author><name>Nuzhat</name></author>
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